Quick Game Industry Research Factoids

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Australian Gaming Industry:

  1. Worth: AU$1billion in 2006
    1. Note: Film/Box Office in 2007 AU$900million in 2007
    2. Note: AU$330m is gaming consoles [Update: 4th January]
  2. Industry is Growing: >12% per year
  3. 12.5m games sold in 2006
  4. Gamer average age: 28 years old
  5. Gamers are 60% male, 40% female
  6. In 2007, 67% Australians have broadband
  7. 35% are parents, 8% will tell you to get off their lawn (ie: are grandparents)
  8. Australians spend AU$2million per day on interactive games
  9. In 2006 8,500 employed in the games industry
  10. Estimated in 2010 18,000 employed in the industry

sources:

Game Developer’s Association Australia: http://www.gdaa.com.au/docs/%20Submission%20to%20Government-June07-Coonan.pdf

Motion Picture Distributor’s Association Australia: http://www.mpdaa.org.au/customers/mpdaa/mpdaa.nsf/(PressReleasesByDate)/11-1-2008/$FILE/MEDIA%20RELEASE%20Year%20End%202007.pdf

ACMA: http://www.acma.gov.au/webwr/_assets/main/lib310631/0607commreport_complete.pdf

Want to Study Gaming at University?

QuT has a Bachelor of Gaming and Entertainment. Coolness does not begin to explain this course. More than C++, it is also about the social aspects, history, design – the whole works.

Dr Ross Brown and Penny Drennan are really cool: passionate about their areas of expertise (and geeks from deep in their lives) – and pass on this to the next generation of games designers.