Creating in SecondLife

Thanks to Uncle Dave Wallace (to the left), I now feel properly attired in SecondLife:


Hanging out on the The Podcast Network island, where the Australian Twitterarti drop in and out. Donated some money to Cameron so he’s not taking food from his family’s mouth to create a place to visit.

Duncan Riley from Techcrunch posted his thoughts on meeting in SecondLife, especially the new voice/talk interface and the intersection of methods of interacting with each other.

As I stated recently, I was wrong about SecondLife. It’s a social environment.

More experiments to come.

@dnwallace, SecondLife Engineer

Everything I’ve learnt in SecondLife, I’ve learnt from Uncle Dave Wallace.

There’s a whole bunch you can do that is better done collaboratively (like testing your objects, asking dmb n00bie questions)

And you can also laugh at each other, too.

I mostly hang out in the TPN island. Mebbe I should get a sign and sponsor part of the rent or something. Let’s see if anyone notices this blog entry.

I was wrong about SecondLife

Last night, a bunch of Aussies met up in SecondLife at the home of Cameron Reilly. Cam owns The Podcast Network, and is always good for a chat.

As a SecondLife n00b, I really hadn’t anywhere to "call home", and the constant typing of conversation left me cold. Heck, I can type and converse in Twitter.

As SecondLife have the voice-chat enabled, suddenly the concept changed. You could sit and converse (or in my case listen, then crash out) with people.

The rebirth of 3D worlds as an immersive social engine might be just around the corner?